TSR Silver Anniversary Collector's Edition

 

In 1999, TSR was all but totally acquired by Wizards of the Coast.  The company had suffered through financial ups and downs from the early 80's on, and was in the middle of a financial crisis as the new decade, century and millennium loomed.  Wizards of the Coast stepped in and saved the Dungeons and Dragons product line, going "back to formula" and releasing D&D under the "d20" rule system as the flagship product of that particular experiment in publishing.

 

However, before TSR gave up the ghost, one final product was released:  The TSR Silver Anniversary Collector's Edition.  Even though this item appeared right around the time this author was reacquainting himself with D&D, I initially shirked at the price and apparent lack of completeness.  So "my" copy sat on the shelf of a local game store, un-purchased, for nearly three years thereafter.

 

What finally prompted me to pick the box up was my desire to have a "complete" set of pastel "Against the Giants" modules (which, ironically, my box didn't contain - but more on that later).  So with cash in hand, I purchased the set.  As it was a "limited edition" (five thousand copies, if I recall correctly), not everyone got to see what the fuss was about.  With that in mind, let's have a look at the set and I'll give my views on the overall packaging.

 

 

The included AD&D modules.  Not pictured: G1

 

Firstly, usable content-wise, the box contains several "classic" modules:  B2 Keep on the Borderlands, G1 Steading of the Hill Giant Chief, G2 The Glacial Rift of the Frost Giant Jarl, G3 Hall of the Fire Giant King, I6 Ravenloft, and C2 White Plume Mountain.  All of these modules are newly printed and bear a "Silver Anniversary" logo in the lower left-hand corner.  They are otherwise identical to the modules released so many years ago.  It should be noted that the copy of B2 Keep on the Borderlands is a later printing of that classic module; the major differences are reflected in the lack of a "Dexterity" statistic for monsters and the adherence to the three cardinal alignments rather than the six as presented in J. Eric Holmes' D&D edition.

 

All you need now is a set of dice and a couple of eager players!  Note the ubiquitous "TSR Silver Anniversary" logo present on the rulebook and on all the modules.  They're otherwise identical to the originals.

Speaking of the good Doctor, the box also contains a facsimile of the original stand-alone D&D rulebook with the monochrome David C. Sutherland artwork featuring a wizard and a fighter squaring off with a red (?) dragon.  Combined with the included B2, it could be argued that the set contains a complete ready-to-play edition of D&D! 

 

The rest of the box's contents consist of a brief "Story of TSR" booklet, a limited edition art plate by Jeff Easley, an RPGA sign-up form and lastly a copy of L3 Deep Dwarven Delve, ostensibly by Leonard Lakofka.

 

I'll get L3 out of the way first by saying simply this: anyone who's done a little bit of research about the "version" of Deep Dwarven Delve included in the TSR Silver Anniversary Boxed Set knows that the "module" is an insult to it's author.  When TSR went trolling for some new hook to get old gamers to purchase the set with, they contacted Len Lakofka after his notes for Deep Dwarven Delve were found at TSR's Lake Geneva offices.  He corresponded with TSR authors, cleaned up his notes, went through a lengthy editing and Q&A process for the module, mailed it back to TSR who promptly lost the manuscript in it's entirety.  That's right.  A genuine First Edition Advanced Dungeons and Dragons adventure penned by the author who brought us L1 The Secret of Bone Hill and L2 The Assassins' Knot was lost by that pack of bungling incompetents at TSR.

 

Rather than start anew, TSR simply threw together the few notes they didn't manage to lose, and issued them with horribly substandard maps and bindings.  The module at a glance appears like an AD&D 1st Edition product - but even a cursory inspection shows the falsehood.  The cover of the module is stapled on, for starters.  The back outside plate of the module is blank - no artwork, no TSR product list, nothing.  The interior font, while adhering to Century Gothic, is oversized; additionally the margins and spacing are all wrong.  Furthermore, the artwork inside is obviously an attempt to recapture the feel of David A. Trampier, D.C. Sutherland III, David S. Laforce et. al., but it comes off as a poor imitation.  All of that is of course secondary to the fact that the content itself is incorrect but it adds insult to injury.  An ingratiating editorial from Peter Adkinson in the aforementioned "History of TSR" booklet gushes about how the module is the same but different and is designed not to evoke memories of old modules played but to be a new experience and I couldn't even be bothered to waste more time reading his thinly veiled excuse for letting the mistake that L3 became occur.  I can only hope that Len Lakofka got due recompense for the work he did, whether Wizards of the Coast or TSR used it or not.

 

Extraneous stuff or real contents, depending on your point of view.

This brings us to the second highlight, the "Story of TSR" booklet.  The booklet itself is easily divided into three parts: an introduction by E. Gary Gygax, a timeline section covering the "history", and a section containing various remembrances and anecdotes from former TSR staffers.  Most of these latter stories are amusing and lend themselves to a feeling of nostalgia.  Those of us who weren't there get a glimpse at what must have been (during the good times) a fun place to work and fun people to work with.  Gary's introductory piece is well written (as most of his efforts are).  The "History of TSR" is as sanitized and sterile as a history of that troubled company can be.  Beset almost from day one by lawsuits, despite it's impressive output of fantasy games the feelings of acrimony among several management folks must've run pretty high indeed.  However, any detail of those turbulent events would by necessity be one-sided and in taking a side, old wounds could be opened and indeed accusations leveled that might end in more litigation.  So while the mudslinging might be fun to read about from afar, we gamers will have to make do with what information we have.  Maybe in twenty years or so a truly accurate and envenomed tell-all will be published.

 

 

The remaining item, Jeff Easley's art print, is serviceable fantasy art, I guess.  It does nothing special for me, and doesn't evoke any real feeling about how the game has impacted me at all, truly.  That's no criticism of Mr. Easley; I for one love his artwork for TSR's Star Frontiers, but beyond that...

 

As I mentioned earlier, to my dismay when I purchased and opened the set I discovered that instead of a copy of G1 G2 and G3, mine contained two copies of G2 and one G3!  I knew it was a long shot, but I emailed customer service at Wizards of the Coast and asked if there was even the remotest chance of getting the G1 replaced - of course not, they said, but they'd be happy to trade the product for something else.  Considering that Wizards of the Coast no longer supports AD&D, I passed.

 

However, I was lucky enough to receive a copy of G1 from Mike "Sieg" Stewart, adventure author for Troll Lord Games and fellow Dragonsfoot.org message board member!  So I thank you, Mike, for helping make my set complete!

 

In the final analysis, the usefulness of the TSR Silver Anniversary Collector's Edition  is actually fairly high: seven complete modules and a rulebook (although six of the seven modules are for Advanced D&D).  Is the set worth it if you already have the six easily available modules?  Probably not.  While Len Lakofka's notes masquerading as a module are an interesting diversion, due to their incompleteness and the failure of TSR to publish a complete adventure, I cannot recommend that alone as a reason to purchase the set.  The "Story of TSR" and J. Eric Holmes D&D edition are also high points, but again don't really make it a "must buy".

The box forms a handy storage case.

 

Overall, if you already have the material contained in the set save the spurious L3 and the "Story of TSR", odds are you're better off not purchasing the box.  On the other hand, if you're missing a pastel module or two or have a burning desire to own L3 and/or the aforementioned TSR history, then this might suit your needs.  As with many products I've reviewed, this one is out of print and getting scarce as collectors part it out for individual module sales so if you happen to see one somewhere for a low price, I'd go ahead and buy one.

 

Presentation - 9

Layout - 9

Art - 6 (low marks for L3, high marks for all else)

Playability - 8

Compatibility to AD&D  - 9 (it's almost entirely comprised of AD&D modules...)

 

 

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